![]() ![]() ![]() I especially hated Fallout 3 for this, because there were literally hundreds of containers to open in any locations, and most of them contained junk of very low value, so you really had to haul quite a lot of junk to earn currency, and spend half of the time in game opening drawers and boxes. In computer games, it depends on how it is implemented. I never liked that game mechanic, and I am certainly not using that in my D&D campaigns. ![]() Because by the conventions of the genre, you are supposed to collect junk loot while adventuring, sell that junk to traders in town, and earn much of your gold that way. The one value I am most likely to modify in a typical RPG is my gold, or whatever other currency there is. ![]()
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